Computer Games DesignCourse code: 150217 | 6 ECTS credits
Basic information
Level of Studies:Undergraduate applied studies
Year of Study:3
Semester:5
Requirements:Basic knowledge in the field of multimedia technologies, services and multimedia communications, as well as knowledge of the basics of object-oriented programming.
Goal:Introducing the basic principles of creating and programming computer games, as well as getting to know the basic characteristics of the environment for the development of computer games.
Outcome:Gaining the basic level of use of software tools for making computer games.
Contents of the course
Theoretical instruction:
Overview of professional, free and open-source 3D software tools for animated films, 3D virtual objects, interactive 3D applications and computer and video games.
Environment for creating computer games (gameengine). Introduction to Unity game engine.
Basics of game programming.
Split and define different types of games.
Review of the first part of the material.
Models, animations, sound, textures, sprites and scripts in computer games programming.
Using and implementing plugins.
Programming interactive walktrough animation.
The basic principles of gym mechanics. Creating a character.