Goal:The goal of the course is introduction with Maya 3D work-flow, character animation rules, as well as
mastering of basic character animation tools, with skeletons and deformers, and the whole process of planning and working in short animations
Outcome:Students are going to get a chance to know character animation basics, acting and body language, to master biped character animation in 3D environment, to animate lip sync according to prerecorded sound, and apply animation principles in 3D technique.
Contents of the course
Theoretical instruction:
Introduction, concepts and terminology, and technology of computer animation. User interface in Maya 3D, organizing node system, work environment, three-dimensional coordinate system and transformations in it, basic transformations (translation, rotation, scaling), views.
Computer animation technologies. Movement, timing, extremes and key frame animation
Terminology – extremes, frames, axis of action, line of action... Graph editor, animating with interpolation control between key frames.
Motion path animation. Hierarchy.
Introduction to principles of animation objects controls, as well as deformers and their attributes
Character animation basics.
Character of objects, application of animation principles in order to express character features Weight.
Bipeds, animation and design.
Character rigging.
Character features expressions through animation. Pose, movement, timing. Parallel walk cycle animation of various characters.
Idea, synopsis, script, storyboard, character design. Preparations for the final project. Acting and expressions. Animating stylized walk.