Goal:Mastering different concepts of creating multimedia interactive contents and 3D computer animation, and implementation of that knowledge in individual or team professional projects.
Outcome:Students will know how to realize various multimedia tasks that consider very high aesthetic professional standards in the area of computer graphics.
Contents of the course
Theoretical instruction:
Introduction, concepts, terms and types of multimedia contents.
3D geometry, types - polygonal and NURBS objects. Primitives, tools.
Polygonal 3D objects, modeling basics, model construction. Tools.
Polygonal modeling with reference.
Character modeling.
Skeleton, set-up and rigging.
Animating characters for games.
UV mapping. Creating textures and texturing polygonal objects.
3D lights - types and attributes. 3D cameras. Setting and camera animation, path animation.
Rendering - Arnold renderer, parameters and settings. Preparing and exporting project to Unity.
Introduction to Unity 3D, software for making computer games. Preparation of materials and project for a computer game.
Creating an interactive environment and elements in Unity 3D.
Lighting a scene in Unity 3D. Cameras and animation in Unity 3D.
Sound design for a video game. Exporting a game for different platforms.
Textbooks and References
Kajoa, Rože, "Igre i ljudi", Novi sad 1965.
Pardew, Les "Beginning Illustration and Storyboarding for Games", Cengage Learning PTR, 2005.
Jingtian LI, Adam Watkins, Kassandra Arevalo, Matthew Tovar, Routledge Taylor and Francis Group, 2021. "Creating Games with Unity, Substance Painter and Maya"
Childs IV, G.W. "Creating Music and Sound for Games", Cengage Learning PTR, 2006.
Birn, Jeremy. "Digital Lighting And Rendering", New Riders, USA, 2013.