Goal:The goal of the course is introduction with Maya 3D work-flow, character animation rules, as well as mastering of basic character animation tools, with skeletons and deformers, and the whole process of planning and working in short animations.
Outcome:Students are going to get a chance to know character animation basics, acting and body language, to master biped character animation in 3D environment, to animate lip sync according to prerecorded sound, and apply animation principles through poses and movements.
Contents of the course
Introduction, concepts, terminology, and technology of computer animation. User interface in Maya 3D, organizing node system, work environment, three-dimensional coordinate system and transformations in it, basic transformations (translation, rotation, scaling), views.